Category Archives: game design

  1. Stabracadabra: Third Session

    Leave a comment

    January 11, 2017 by dlnsctt

    For those of you just jumping in, this post is going to be a recap of the most recent session …
    Continue reading

  2. Stabracadabra: Second Session

    Leave a comment

    November 8, 2016 by dlnsctt

    Last Saturday was our second session of Stabracadabra. It took some wrangling, but we finally managed to schedule a second …
    Continue reading

  3. Here’s an Idea: What if the Dungeon was Your House?

    Leave a comment

    October 27, 2016 by dlnsctt

    I think stories are most powerful when they are putting things together to create new things. The best stories are narrative …
    Continue reading

  4. How to Engage Players Outside of a Session

    Leave a comment

    October 21, 2016 by dlnsctt

    I’m a player in a Monsterhearts campaign, and we just had our second session a few nights ago. The morning …
    Continue reading

  5. Stabracadabra: Conception and First Session

    Leave a comment

    October 11, 2016 by dlnsctt

    I am living proof that tie-in products work. When a tie-in product is good, it can not only bring you …
    Continue reading

  6. How to Pick Your Spells

    1

    June 22, 2016 by dlnsctt

    As a player, I find it very difficult to choose which spells to take when I level up. Here’s a simple method that leads to well-rounded, interesting characters.

  7. Don’t Take Away The Player’s Turn

    3

    June 6, 2016 by M Grant

    If you want the game to be fun, and you want the players to pay attention, don’t take away their …
    Continue reading